Vale
Commander
Posts: 82
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Post by Vale on May 6, 2006 2:19:08 GMT
Yeah that moving wall is a good point, didnt even think about that.
With the towing I was thinking along the lines that maybe you could use something like the old salvage corvettes from homeworld 1. Activate the ability, it grabs hold, you move it to where you want and then disengage. Although to be honest I haven't played vanilla homeworld 2 in ages and can't remember if there was such a ship in there.
Overall its a pretty minor issue, I just thought it would be a cool gimick really.
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Post by DJ Die on May 6, 2006 17:39:01 GMT
there is such function when you need your workers to tow something(like derelict ships) and in one mission you have to use 8 movers(progenitor corvette class utility vessel) to tow dreadnough(another progen vessel more powerful than BC) from it s berth back to mothership
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Post by Duelron1001 on May 14, 2006 15:18:40 GMT
i do belive that is the salavge ablity at work there, not sure how it works in that case though or how the dreadnough is setup (it could just be like any other salvageable iteam rather then a proper ship). although i vagly think that there might be a option to do that though.
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Post by pierre on Jun 16, 2006 19:36:00 GMT
i've got a problem.. on most maps hw2 crashes while loading (allways when it's loading the level) and goes back to my desktop, pls help me,
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Post by Duelron1001 on Jun 17, 2006 10:41:15 GMT
which version? which map?
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Post by pierre on Jun 17, 2006 18:26:06 GMT
sry that i wrote that here, i did notice that too late
in the newest version (the one you've released 1 or 2 weeks ago). the most maps don't work, wolf 359, shivan nebula, and terah work, the others don't (i didn't try every single map)
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Post by unfunf on Jun 17, 2006 20:27:35 GMT
Did you make sure you dont have -overridebigFile in your shortcut to fsna? it should use -mod FSNA.big (if you have the .big version).
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Post by pierre on Jun 17, 2006 20:57:38 GMT
yes it's [...\Homeworld2\Bin\Release\Homeworld2.exe -mod FSNA.big]
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Post by unfunf on Jun 17, 2006 21:31:48 GMT
hmph oddness. I do not know what would be causing your crash.
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Post by Duelron1001 on Jun 18, 2006 11:13:04 GMT
no planet pack, this is fixed in the next release which should be out sometime tommorow.
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Post by DJ Die on Jun 22, 2006 17:08:31 GMT
where is SCv Valac from?is it from some mod?
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Post by unfunf on Jun 22, 2006 18:20:34 GMT
SCv Valac is a post-capella ship that was just from some guys imagination
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Post by Vemarkis on Jun 23, 2006 10:18:57 GMT
It was made by the leader of the FreeSpace: Fleet Command mod, wich this mod spawned from. The same guy also was making a high-poly herc for SCP, he goes by the nickname Devils_Hitman at Hard Light Productions Forums.
He had plenty of concepts for all kinds of new ships, you can see them at the Fleet Command site.
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Post by le pro on Jun 24, 2006 12:31:51 GMT
hmm i'm missing the gtt argo - will it come in other releases or not?? i would be good to replace the ru controllers for gtva.. and why didn't you include the svsg ankh and svsg edjo?
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Post by unfunf on Jun 24, 2006 19:18:22 GMT
ankh should be there.
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