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Post by DJ Die on Jan 26, 2006 20:59:58 GMT
Cain/Lilith is normal, flat side( place where is the beam turret) should be down, i'm 100% sure. well in FS2 it was wery dangerous to dive attack these cruisers from above due to this turret i played FS2 today and im sure it should be up because otherwise its useless in HW2 all fighters in this mod usually attack from above to Akalamanaia: sry im new here which news you mean? ah now i know why it didnt fire it was set to passive mode set it to agressive and it fires just fine
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Post by mr. WHO on Jan 27, 2006 9:52:30 GMT
I hope that this will change soon, I made a suggestion to change this at staff only forum a week or two ago, because that dive move make an attack run too long (namely suicide).
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Post by DJ Die on Jan 27, 2006 12:59:05 GMT
I hope that this will change soon, I made a suggestion to change this at staff only forum a week or two ago, because that dive move make an attack run too long (namely suicide). yes its is suicidal especialy for bombers they should just fire their bombs and then run it would be better to add more damage to bombs and give them longer refire rate but Cain/Lillith should be turned so its flat side(the one with AF beam) is up anyway
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Post by Vemarkis on Jan 27, 2006 13:25:21 GMT
Cain/Lilith is normal, flat side( place where is the beam turret) should be down, i'm 100% sure. well in FS2 it was wery dangerous to dive attack these cruisers from above due to this turret i played FS2 today and im sure it should be up because otherwise its useless in HW2 all fighters in this mod usually attack from above to Akalamanaia: sry im new here which news you mean? ah now i know why it didnt fire it was set to passive mode set it to agressive and it fires just fine News, as in news on the mainpage, where else? And the Cain & Lilith are arranged correctly in all versions, i can tell you that. freespace.volitionwatch.com/techfs/ships/cain.shtmlfreespace.volitionwatch.com/techfs/ships/lilith.shtmlComparing to those 2 entries, all the sides are arranged correctly.
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Post by DJ Die on Jan 27, 2006 14:32:53 GMT
i cant check it right now because of some problems with IP some pages wont work could you give me link to those news maybe im blind but cant find it
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Post by Vemarkis on Jan 27, 2006 17:05:40 GMT
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Post by Richard on Mar 3, 2006 3:27:20 GMT
What about the GTVA Colossus and SJ Sathanas?
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Post by Rico on Mar 3, 2006 3:47:19 GMT
Trust me, the Juggernaughts are in there
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Post by curtis on Apr 29, 2006 16:57:30 GMT
the best thing to do to this mod is add building capital ships, GOOD gun platforms, and be able to build mothership class ships ( like a shipyard or sumthin )
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Post by DJ Die on Apr 29, 2006 22:43:35 GMT
only good gun platform in FS was Mjolnir RBC anyway platforms in FS are supposed to be droped by cap ships would it be possible to implement this? maybe instead of mining ability so cap ship would drop platforms instead of mines
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Vale
Commander
Posts: 82
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Post by Vale on Apr 30, 2006 6:42:39 GMT
Ahhh the Mjolnir, I had forgotten all about that, it definitely has to be included. I’m not so sure about having the cap ships drop platforms though, it would mean having a source of free weapons. Having them being built on the destroyers would prevent people spamming them (kinda).
While I’m talking about that, would it be possible for freighters to able to tow platforms back to a destroyer to “refuel” it (once they fire their one-shot engine) or reposition it? Or even do away with the engine entirely and have to use a freighter, to be more freespacey?
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Post by mr. WHO on Apr 30, 2006 8:41:48 GMT
Mjolnir is already ingame. Gun platforms will be dropped from capships or special "construction ship" (freighter- like those one that dropped meson bombs in FS2 missions)
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Post by DJ Die on May 1, 2006 17:51:31 GMT
to Vale:ofcourse i meant youd would have to pay for them anyway right mr.WHO?
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Vale
Commander
Posts: 82
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Post by Vale on May 5, 2006 4:53:05 GMT
@dj Die: Yeah I just assumed that if you used the mine ability then you couldn't put a cost to use that on it.
So once they had been dropped are they movable or recoverable?
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Post by Vemarkis on May 5, 2006 15:40:03 GMT
Vale: I don't think we would use the mine ability for dropping the turrets, instead the capital wich with you want to deploy it with would build/and or transport it, as far as i know.
And i don't know if we'd want them to be movable, it could result in potential cheese where a player harasses everybody a moving wall of RBC's...and i don't know if you can make a ship tow a platform anywhere.
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