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Post by Duelron1001 on Jan 13, 2005 23:52:04 GMT
Mr.WHO i didn't post the above.
Thorshammer - if you ask me for a insterlation to come out of subspace right in frount of me is just alittle strange. But rather have base all ready on map ready to be captured would seem more realistic.
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Post by Thorshammer on Jan 15, 2005 4:17:20 GMT
That i can do if you create the installation i can put it wherever and on whichever team you want.
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Post by mr. WHO on Jan 15, 2005 12:11:34 GMT
Sorry, it was a late night when I read that
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Post by Matrix on Jan 28, 2005 11:42:23 GMT
Oh well Im new, so Hi ;D
I have a question, I assumed freespace 2 would of been the easier age, as you already have resourcers staring you in the face (i.e the gas miners) has anyone thought about how your going to resource? Are you going to have cargo containers like they had at tanis, and use possiedens in this age then?
Erm, as for beam cannons, they had those soon after defeating the shivans in the great war. You could have them as an upgrade/module on the Orion class, and even on the fenris....to turn them into leviathans by upgrade.
Also you could have bomers as heavy fighters, ie hercs, and then bombers as corvettes... ie ursa's and medusas That way there's smaller numbers of bombers in a wing, and you can give them more powerful/impressive payloads!
Then elysiums as marine frigates, for boarding raids etc
how to heal??? gonna use hippocrates?
Just some things to think about, unless your planning on changing dynamics of Homeworld2 a huge amount?
...Matrix...
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Post by mr. WHO on Jan 28, 2005 15:56:41 GMT
Matrix: We're focusing on T-V war and FS1 eras now.
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Post by Duelron1001 on Jan 29, 2005 1:42:27 GMT
we are going to get to FS 2, but you tell a story from the begining, thats why we started with the T-V war. For resourcers like many other mods, is somthing that most mods don't get to till latter. However it is most likely that we will use ships from FS 2 to fill such roles. At the moment we have servral ideas oh how players get their money, ranging from caputeing cargo depons to mining it in dust clouds. The number of ships in a squad are indepent of what the class they are, but your idea is simular to how it was setup in FSFC. It is possiable for me to create a new section of the UI for bombers, rather then use say the corvette build tab (as that will all ready be used by corvettes). Beam weapons...tuchy subject I belive, they would oly be able to be fited onto an Orion and they would be weak as they are 1st gen beam weapons. Would kind of mess up the blanceing I belive. The elysium transports are going to be one of those ships that can do all most everything, from the trodational mining of asterods to bording actions (even if they do get all killed when trying to take a Shivan craft) Haveing ships dock with fighters may have strange results, as it stands there is no ammo system that we know of in HW 2, so it makes reaming some what point less.But transports can be used to heal the bigger cap ships.
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Post by Tallon on Jan 29, 2005 10:29:56 GMT
I've got a question regarding the mechanics of how you're going to alter Jumping around the level. If you do end up having Cap ships etc. possessing the make Subspace Jumps around the level, will you be leaving the HW2 system as it is normally (you can jump whenever you want as long as you have the money)? It's just that i don't like the idea that, once Beam Weapons are implemented later on, when i try to engage, say, an Orion, he'll just be able to microjump behind my fleet and reappear off one of my Weaker Flanks (like the EASD Nemesis did to the GTCa Warlock when you engage it in that Inferno Mission). To help with this, i was wondering if it would be possible to implement some sort of recharge for a ship's subspace drive, like there is with Cap-Ships in the FS and FS2 games, as this would add a fun Tactical Challenge to BoE type battles...
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Post by Tallon on Jan 29, 2005 10:43:46 GMT
hmmmm...probably should have posted that in the "Hyperspace" Thread ...
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Post by Duelron1001 on Jan 30, 2005 6:32:55 GMT
There is all ready a recharge setting at can be set in HW 2 for ships, we will be sure to set it, also the price will rise higher for larger ships to jump from one point to another. So it will cost a destoryer more to jump then a cruiser.
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Post by Matrix on Jan 31, 2005 17:03:46 GMT
You could also set a minimum jumping distance, so ships couldnt jump less then say 500m. They will make avoiding difficult, however I noticed in Homeworld 2, ships took damage all the time the hyperspacing window is open. so they wont be able to avoid the significant portion of the damage really, unless they can see the future and jump before the destroyer even opens up.
...Matrix...
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Post by Duelron1001 on Feb 1, 2005 7:28:06 GMT
There is no way (that I know of) to set this. The whole hyperspace thing has to be done by a set timer, we could set it so the whole thing takes much less time and therefore the ships will be able to get away faster.
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Post by Rico on Feb 5, 2005 7:54:20 GMT
Personally i prefer that we dont charge people money/resources to do a jump, i found that a pain in HW al together and hated it, the rechargeing i think is good enough, and all we need to do is have the recharge time at a good speed. Also, by chargeing resources, it does unbalence the game a bit, someone that has alot of $$ can do longer and more frequent jumps then the other guy, nice if your the 1 with the dosh, but a pain to the poor guy.
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BlueThunder
Ensign
Im known as Pilot of the US on the HLP boards
Posts: 15
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Post by BlueThunder on Feb 18, 2005 19:15:40 GMT
GTC Aelous.......mmmm fighter supression......... I'd like the Aelous to full-on supress/take out light-medium fighters. And still do a fair amount of damge to heavy fighters and bombers ;D
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Post by guest on Feb 20, 2005 23:38:21 GMT
all of you guys forgot the Ulysses! Just an idea.
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Post by Duelron1001 on Feb 25, 2005 6:38:42 GMT
ulysses? How could we forget it? As for the GTC Aelous, well there is the thought of make a low power version available during the late great war period as a proto-type flack ship with no beams.
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